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Old Jul 20, 2006, 03:37 AM // 03:37   #1
Frost Gate Guardian
 
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Join Date: Jan 2006
Location: Dragon's Lair
Guild: CROCS
Profession: W/
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Cool Good PvE A/Mo build

Post comments on how good you think it is

Critical Strikes: 9 (8+1)
Dagger mastery: 16 (12+4)
Shadow Arts: 11 (10+1)

Jagged Strike
Fox Fangs
Death Blossom
Flashing Blades (Elite)*
Death's Charge
Shadow Refuge
Purge Conditions
Rebirth

I think its a pretty good build. Jagged strike to cause foe to bleed, fox fangs guarenteed hit, and death blossom deals enormous amounts of damage to groups. Flashing Blades makes you tank a little more. I only use death's charge for healing with shadow refuge. Purge conditions gets rid of that annoying blind, yay! And rebirth, always be prepared.

*To get flashing blades, kill Lou of the Knives in the quest Assist The Guards. You can get the quest from a guard in the Bazaar outside the marketplace.
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Old Jul 20, 2006, 06:52 AM // 06:52   #2
Desert Nomad
 
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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first off, for the quest you get FlashingBlades from Waeng, Lou of the Knives is later on,and uhmmm the flashing blades to "tank a little more", umm no, it should be "in case I get caught with my pants down" or "as a little added protection in case the aggro shifts to me" remmber, assassins are not meant to take any aggro.
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Old Jul 20, 2006, 03:26 PM // 15:26   #3
Frost Gate Guardian
 
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Quote:
Originally Posted by dinocroc109
Post comments on how good you think it is

Critical Strikes: 9 (8+1)
Dagger mastery: 16 (12+4)
Shadow Arts: 11 (10+1)

Jagged Strike
Fox Fangs
Death Blossom
Flashing Blades (Elite)*
Death's Charge
Shadow Refuge
Purge Conditions
Rebirth

I think its a pretty good build. Jagged strike to cause foe to bleed, fox fangs guarenteed hit, and death blossom deals enormous amounts of damage to groups. Flashing Blades makes you tank a little more. I only use death's charge for healing with shadow refuge. Purge conditions gets rid of that annoying blind, yay! And rebirth, always be prepared.

*To get flashing blades, kill Lou of the Knives in the quest Assist The Guards. You can get the quest from a guard in the Bazaar outside the marketplace.
First of all, drop Death's Charge. All it does is send you ahead of the rest of the party, which causes you to either die, frustrate your party's members (especially the monk), or both. If you use that spell, then you won't need rebirth, people will need to rebirth you. Then we get to flashing blades, which you say allows you to tank a bit more. Um, no. Assassins cannot tank, and, once again, frustrate party members when they try. And then we get to the attacks. The chain you have is very basic and inflicts a relatively pitiful amount of damage, compared to so many possible chains out there. What you need to do is clear away two of your non-attack skills, and use them to make a chain that does some real damage. There are a lot you can see on this forum.

Sorry to say this, but you pretty much need to start from scratch on this build.
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Old Jul 21, 2006, 01:34 AM // 01:34   #4
Wilds Pathfinder
 
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Location: Baltimore, Maryland
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lol. dont feel bad kid. they flame everyone.

a sin is not a tank. and and A/MO can give you a slight edge.

go with only 1 monk skill if you choose to not use AoD as your elite. In that case us Life Sheath. Set protection 8-10 and let your knowledge and skill do the rest.
Adding life sheath does not make you a tank. it is however anti spike which will allow you to go thru several casters before you have to retreat.

This when implimented properly will NOT upset your teammates.
carry either a res or mend condition or mend ailment. they are protection based and give you a heal as well.

try not to be a lead attacker with a sin unless you know your target and builds ability. I dont recomment it even then.
let agro engage then sellect a weakened target, finish it then go to another weakened target.

Stay out of the center of the large agro and stick to casters/rangers.
use critical eye to add to your mana pool so you can maintain energy.

good luck and happy slaying.
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Old Jul 21, 2006, 02:27 AM // 02:27   #5
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Quote:
Originally Posted by dinocroc109
Post comments on how good you think it is

Critical Strikes: 9 (8+1)
Dagger mastery: 16 (12+4)
Shadow Arts: 11 (10+1)

Jagged Strike
Fox Fangs
Death Blossom
Flashing Blades (Elite)*
Death's Charge
Shadow Refuge
Purge Conditions
Rebirth
Your attributes look like mine, but my skills are a little different. I wouldn't bring purge conditions, because in my opinion, assassins are the most limited by the size of their skillbar out of all the professions, and you just don't have room. You'll also need all your energy and really, you should be worried about doing your job, not healing yourself (you shouldn't be taking much damage anyway) or others.

Jagged strike isn't that good. As an assassin you're trying to quickly eliminate a single target, and that randomly triggered condition most effective over time isn't going to help you much. You want damage.

Fox fangs is a waste - it's "guaranteed" damage, but not really all that much. The off-hand attack is meant to do some damage, but more importantly set up for your dual attack, which isn't going to help much if you end up missing with your dual anyway, which is likely to happen if you're actually making the most of fox fangs' promised hit. If anything, I'd reccommend way of the fox instead, ensuring your entire chain connects.

Death's blossom can be a really good skill if used right, but it's not always reliable and I'd only reccommend it if you aren't up against fleshy targets against which you can use twisting fangs, which is a much better single-target damage dealer.

Flashing blades is a waste of an elite, because you're not a tank. Most people use AoD, as often do I, but in PvE it's honestly probably not worth it - it's going to use up half your energy, limiting your killing potential, and you're likely, except in really late-game areas, to not enough require killing it as you fight through each mob.

I don't like death's charge because it gets me in, but then I'm stuck there.

I do like shadow refuge and rebirth.
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Old Jul 21, 2006, 12:28 PM // 12:28   #6
Frost Gate Guardian
 
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Guild: CROCS
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Thanks for the suggestions and slightly positive feed back at the end. I will try making another build using your suggestions.
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Old Jul 21, 2006, 12:49 PM // 12:49   #7
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This is obviously an early game build, so Flashing Blades is one of the only options other then Palm Strike. When he said FB is used to "tank" a bit better, I think he means that its a good defence.
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Old Jul 21, 2006, 11:02 PM // 23:02   #8
Desert Nomad
 
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
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Profession: A/
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lol Saider, we don't "flame" people, flaming has absolutely no constructiveness to it. Besides we have to be harsh on the guys who come in here with tanking builds, it is for the better goal of having as many assassins as possible actually know how to hit and run and then one day the sins may actually have a place in parties..
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Old Jul 24, 2006, 10:09 AM // 10:09   #9
Pre-Searing Cadet
 
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Profession: W/Mo
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hi all
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Old Jul 24, 2006, 10:10 AM // 10:10   #10
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Join Date: Jul 2006
Guild: ROCK
Profession: W/Mo
Red face

where is the best place for assassins to farm?
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Old Jul 24, 2006, 09:49 PM // 21:49   #11
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Default overall to harsh...

Quote:
Originally Posted by Kijik Oni Hanryuu
lol Saider, we don't "flame" people, flaming has absolutely no constructiveness to it. Besides we have to be harsh on the guys who come in here with tanking builds, it is for the better goal of having as many assassins as possible actually know how to hit and run and then one day the sins may actually have a place in parties..
Over all 95% of fan sites especially this one and their patrons are harsh.
Please keep in mind many do not have our years of gaming expertise/wisdom.
Also many are not as old as most of us and thus may not be as intelligent.


Also keep in mind that every build plays different, thus increasing or decreasing their durability and in turn their DPS and DOT as well.

I post a build with a typical combo standard buffing skills and an odd choice of elites. I am instantly called a tank. lol
I call it " anti spike "... allowing me to jump caster to caster increasing my target number from 1-2 to 3-5 before i must retreat, During which time the monk is not burdened with overhealing of the assassin.

The worst part of this is that posts get " flamed " before those who flame the build down actually spent 1 skill point and up to 20 minutes trying it out.

A MIND ONLY WORKS WHEN ITS OPEN!

With this highly competitive pvp know-it-all attitude no wounder so many extended threads of strictly argumentitive BS we have here.

Responses do need toned down especially to the new people. Its usually the first response to a newb is a flamed response.
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